0.73 Update - New Difficulty Options
New Difficulty Options For A Tailored Experience
In this update, I will try to cater to a larger audience by adding difficulty options to tailor your experience to your personal preferences. Some gamers get frustrated with games that are too difficult, others love the challenge of finding solutions.
This includes a health multiplier that affects Player and friendly NPC health, as well as vehicle and trailer body condition. A damage multiplier that will affect all friendly damage such as melee attacks, firearms, explosions, as well as mounted vehicle weapon and support damage. The option to stop zombie reanimation so you don't have to butcher or critical hit zombies + zombie brutes. And an optional location based spawning system that will affect nighttime horde spawns, limiting the amount of enemies that will spawn in a small area, allowing players some respite if they wish to take their time to loot at night. Apocalypse spawns and other events will still spawn enemies until the event ends.
This update also sees a reduction in cost to lower the threat rating from colony leaders, a fix for caravan morale rise and fall as well as a new comment system, and a chance that activating a radio tower will not raise the threat level, based on your player's electronics skill.
Full 0.73 Changelog
- Fire effect now ends on player ragdoll
- Removed scavenging gains from daily caravan report
- Fixed Caravan Morale drain/increase from daily supplies
- Added daily caravan comments requesting resources when shortages are imminent
- Reduced cost of threat level reduction from colony leaders
- Starting a new caravan resets caravan morale to 75
- Now only a chance of raising threat level on activating radio tower based on electronics skill
- Even less enemy spawns in "Fewer" (75% down to 60%) and "Least" (50% down to 20%) Spawn count options
- Added new difficulty options
- Friendly health multiplier (x0.1-x5.0)
- Friendly damage multiplier (x0.1-x5.0)
- Stop Zombie reanimation
- Location based spawning to allow players to clear areas/Stops night horde spawns only, not apocalypse or event spawns
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Files
Endgame: Road To Salvation
A high-octane road trip through a devastating apocalypse. Modify common vehicles into post-apocalyptic machines of war.
Status | Released |
Publisher | |
Author | IndieAnonGames |
Genre | Action, Role Playing, Survival |
Tags | Action RPG, Arcade, Atmospheric, Driving, Horror, Procedural Generation, Roadtrip, Top down shooter |
Languages | English |
More posts
- 0.76 Update - Bug Fixes, Tweaks, Audio and Graphic ImprovementsDec 26, 2021
- Endgame: Road To Salvation 0.75 UpdateNov 05, 2021
- 0.741 Patch NotesSep 21, 2021
- 0.74 Update Post Processing Selective Outline EffectsSep 08, 2021
- Endgame: Road To Salvation 30% Off!Sep 06, 2021
- Endgame: Road To Salvation 50% Off 24 Hour Sale!Jul 23, 2021
- Endgame: Road To Salvation 0.72 UpdateJul 18, 2021
- Endgame: Road To Salvation Now Available On itch.io!Jul 14, 2021
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